Virtual Succubus Version 40
2024-09-10

VERSION 40

 

Features

Personalities

Kinky

Affects how commonly she gives you kinkier tasks. (Player arousal level in session is also considered for determining appropriate level of kink)

Sadistic

Affects punishing you just for fun, Mischievous becoming devious (guarantees punishments), making things harder instead of easier when you beg for mercy

Moody

Affects rate of mood gain, chance of a bad mood becoming worse (Neutral > Angry > Furious), how long special moods last (Mischievous, Angry, Furious)

Demanding

Affects chance of getting task layers (Do something & layer), chance of being assigned a new position immediately without a break.

Degrading

Affects how often she degrades you.

Praising

Affects how often she praises you.

Teasy vs Thirsty

Affects arousal levels she will make you edge at (Teasy skews towards 2, Thirsty towards 4), chance of fake-out endings (Teasy), chance of more intense forms of edging (Thirsty)

Serious vs Mischievous

Affects how often the Mischievous mood occurs, how often mischievous actions occur (increasing timers, asking you to keep count ect.), setting this slider to 0 (fully Serious) will prevent mischievous moods and behaviors completely.

Calm vs Wrathful

Affects chance of a bad mood becoming worse (Neutral > Angry > Furious) – acts as a modifier on Moody and can prevent (at fully Calm) or guarantee (at fully Wrathful) more intense bad moods

Detached vs Yandere

Affects how soon until you are expected to return for your next session, whether she gets angry if you have fun without her, enables the Yandere event when slider is fully Yandere (Yandere be crazy – do not complain about her being unreasonable, we will just laugh at you)

Forgiving vs Strict

Affects the mood threshold for disobeying to be considered “bratty”, how long before she punishes brats, how often she will be merciful, how often she will forgive failure, how many mistakes cause a bad ending.

Silent vs Chatty

Affects the rate of her speaking to you directly when praising or degrading you.

Ingame UI & Interactivity rework

The in-game menu is now centered around a bottom popup radial menu. This button is accessible most of the time, but may be temporarily locked while the game processes some things. This is indicated by the border color.

This radial menu has several tiers that can be opened, and the old in-game menu (safeword etc) is now in there too. This has allowed us to move urges and pop up text such as praise and degradation to the top of the screen, with buttons.

Edge stop was replaced by a permanent edge button added to this menu.

The edge button now has a favor cost that decreases for every task that passes.

If this cost is too high, it will also cause a dedication hit upon being pressed.

The cost starts much lower during Edge Limit sessions.

Asking for mercy can remove the cost of edging. With encouraged edging, this is significantly more likely. The intention is that this is equivalent to asking a dom if you’re allowed to stop edging.

With all these changes, we had to significantly rework the in-game PC keybinds. There are various possible control schemes that should hopefully cover all possible layouts, but there are now a lot of possible keys and there is no realistic way to make every single key work well in this context. The new keybinds can be found in Options – Game.

Dev Note: We know this is a fairly large change, but we expect this to be healthier for the game overall. After collecting feedback in the discord, we made a lot of tweaks to try and make sure that most pre-existing playstyles would be considered, but it still may require you to make minor adjustments in how you interact with the button. Overall this changes has enabled a lot more design space for interesting interactions both in Taunt and Mercy.

Added the Taunt button to the bottom menu and heavily reworked its functions.

Taunt now has multiple outcomes and can be used at any time the bottom menu is active.

If it hasn’t been very long since your last taunt, she may get angry at you for it.

The new possibilities are: Intensify Task (now compatible with timed tasks too), Activate Devious, Skip task & go to punishment, Edge Lock, Increase Favor Costs, Increase Difficulty Progress

Mercy is now also in the new pop up menu.

Mercy no longer costs favor.

It should now work on all tasks, like Taunt does.

The result of your request for mercy will be chosen based on her strictness.

Sometimes, when failing a mercy, she will instead treat it as a taunt. This is based on the Sadistic personality.

Added several new options to mercy, totaling:

Skip the current task.

Reduce mood from furious to angry, or angry to neutral.

Reduce the favor cost of edge stop to 0. The likelihood of this is reduced by the Thirsty personality.

Remove the current edge stop lock. The likelihood of this is reduced by the Thirsty personality.

Decrease the difficulty progression associated with the relevant category to the current task given.

Kink

Kink affects the likelihood you’ll get a task early in the session. The intent is that the kinkier the task, the later you’ll start seeing it in the session (when the assumption is that you’re more aroused).

Reworked Several Moods & The way mood changes work.

Unhappy no longer exists.

Thirsty is now a temporary sudden event where she will give you more challenging edging until it ends.

Upon negatively impacting her mood in any way, she now enters one of two states – Angry or Furious.

While Angry, she will give punishments and potentially pleasurable layers.

While Furious, she will give purely punishments, and exclusively punishment layers.

Furious no longer overrides many timed checks in the game, like status removals.

Mischievous punishments are now exclusively given when she is Devious.

Praise & Degradation

Replacing insults from last month, Praise & Degradation have several categories each that include both rare and frequent prompts. You can now customize when you want these prompts to show up (before, during, or after tasks).

Added new cheats & reworked debug menu (for t2 supporters with access and testers)

Cleaned up & polished up the UI for in-game cheats, removing old unused values and putting the debug text behind a button.

Added unlimited favor & unlimited devotion cheats. These cheats will prevent you from earning Favorite sessions, and reset your favor to 0 when disabled.

All cheats will now have to be re-enabled with each version, using a special passcode that shows the toggles. This passcode can be found in the Tester section of our discord when your accounts are linked. We hope to make this process easier someday.

Content

  • Added “Always Dom Name” toggle. When enabled, her dom names will always be chosen instead of her name when possible.
  • You can now beg your way out of the negative consequences of showing up later than she expects. This is especially useful if you want to use Yandere 100, but can’t commit to having a love-crazed possessive dom that wants you at all times.
  • Added dom name Alpha
  • Added Mouth Fingering as a toggle with interactions, splitting it off from the one interaction in Blowjob.
  • Blowjob has been replaced with Oral Toy, as it seems the naming was too confusing for many players.

Balance

  • Significantly increased the likelihood she’ll accept you can’t finish in a certain way when you tell her so during an ending. (for anal)
  • The decline button at the start of rhythm events has been changed to disobey to properly interact with mood.

Polish & Misc

  • Various incompatibility additions.
  • More explanations in the menus.
  • Double penetration toggles have been changed into interaction-based toggles that can be renamed so you can set your own combinations.
  • Removed an old system that equalized the likelihood of different toggles appearing as it should no longer be necessary with recent changes.
  • Safewording no longer clears statuses, but you may remove them for no consequence while in safeword.
  • Brattiness now leads to punishment consequence wheels.
  • CEI preparation instructions will no longer be displayed at the start of endings when using the post-ruin CEI setting.
  • The game will now try to skip scene changes (blackscreens) if there’s text on the screen due to praise/degradation. It will also only delay transitions if it’s actually going to blackscreen.
  • Removed several toggles that have been included in personalities instead: Polyarmory, Independent, Yandere, Strict, Serious
  • Petplay speaking urges should no longer use incompatible subnames.
  • Removed opportunities as they are no longer necessary with the new taunt and mercy and the changes to thirsty.
  • Removed the Untimed toggle as it hasn’t done anything since 0.39
  • Timed task switches should now interact with xtoys.
  • Added ready steps to some tasks that were missing it.
  • A task ID has been added to the top semitransparent debug overlay. We appreciate it when you include a screenshot of it in your bug reports, as it makes things much easier to track down.
  • Added shapeshifting back to the main menu (many users seem to be missing the new location for it)
  • Mischievous punishments are now more appropriately called Devious punishments
  • When refusing a duty, there’s now a chance she tries giving you a different one.
  • Removed mood indicators in status menu as we don’t think it’s a necessity anymore.

Bugfixes

  • Fix for punishment rhythms.
  • Fixed a bug with the off-hand stroking status.
  • Fixed a bug with Post Oops Chastity & CEI
  • Fixed an issue with rhythm event selection failing when no options are available.
  • Her choice time limit should no longer select Edge count when incompatible with some enabled toggles.
  • Fixed a bug with urges not triggering correctly when pressed.
  • Another fix for quickies giving chastity sentences.
  • Fixed for plugs being chosen as layers when the base task shouldn’t allow it.
  • Fixed an issue with Chastity Device not preventing warmup instructions.
  • Fixed vaginal quickies.
  • Fixed some issues with inflatable gag.
  • Fixed post-oops torture.
  • Fixed the example habits/duties/commandments.
  • Removed an incorrect delay in edge ladders.
  • Fixed a bug that could cause text to show up in the wrong places.
  • Fixed a bug with permanent statuses and importing.
  • Wet and messy should no longer act as if it had defaults when it does not.
  • Fixed a bug that could cause walls of unprocessed text.
  • Fixed wings animation.
  • Fixed edge ladders and long edges not sending xtoys commands.
  • More attempts to fix the one remaining frenzy circle bug in rhythm events.
  • Fixed findom lockup bug
  • Fixed Medium Plug showing as mediumplug in the intro checklist.
  • Fixed kegels positioning training.
  • Fixed a bug where previous session completion time wouldn’t be updated if you did more than one session in a row.